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StableGen - diffusion powered texturing within Blender
Live demo of StableGen Blender plugin: from untextured model to AI‑generated textures using prompts, control maps, ComfyUI workflow, and automatic material node tree.
This will be a 5-minute live demonstration of StableGen, a Blender plugin designed for AI-driven 3D texturing. I will begin with a standard untextured 3D model in Blender and walk through a typical texturing workflow.
First, I’ll set up the camera viewpoints and assign a text prompt for the desired texture. I will then initiate the generation process, which runs asynchronously in the background. While the plugin is working, I will show the key artifacts and workflows it manages, including the exported ControlNet images (like depth maps) used for geometric guidance and the dynamically generated ComfyUI workflow graph sent to the backend.
I will then show the final output images generated for each viewpoint. To conclude, I will show the final, fully-textured 3D model in the Blender viewport and point to the complex material node tree that StableGen automatically built to seamlessly blend all the individual textures together.
I could also make it interactive by having the audience choose what to generate.
Note: I could also go through the code, but as the project is pretty large, I don’t think 5 minutes is nearly enough to even start diving into that.
Blender addon uses ComfyUI, SDXL, and ControlNet for consistent generative 3D texturing.
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