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Explore how "emotional vectors" like dishonesty or risk aversion modify poker agent behavior, showcasing their impact on gameplay and offering replicable insights.
What if we have an environment where agents play poker against one another. This is a fun showcase by itself, but I am playing around with emotional vectors now. Basically you can find a “dishonest” “risk-taking” “risk-awerse” internal vector and use it to change the behavior of the agents. Then you can experiment how these “emotions” affect the agents in how they play.
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